Posts Tagged ‘search’

See on Scoop.itSocial Media: Changing Our World of Education

“Finding apps isn’t difficult. Finding education apps is only a bit more challenging. Finding free education apps is also possible. Finding free education apps worth downloading is a different story entirely.

The following is our list for the 55 best apps for learning we can find. Some are formal learning–math drilling and phonics, for example–while others are RSS readers, social media platforms, and the like. Nonetheless, these represent the 55 best we could find as of Q1 2013.”

Coolwired‘s insight:

     Just in time for the Ontario March Break from classes, comes this great article from teachthought.com! Who doesn’t like Free?

See on www.teachthought.com

follow_me_twitter@Coolwired, for more Info2Go. Thanks for visiting!

Leadership Summit Advisory Board Member 2013



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See on Scoop.itSocial Media: Changing Our World of Education

The second annual Digital Learning Day is on February 6, 2013. We’ve compiled some useful resources on digital learning to help you celebrate the day with your class.

Coolwired‘s insight:

Today is Digital Learning Day! This outstanding site from Edutopia has 25 top digital resources for you to explore and celebrate with your class. Enjoy!

See on www.edutopia.org

follow_me_twitter@ Coolwired   for important Info2Go. Thnx for visiting!

Edublogger                                         WordPress 4th Anniversary!

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See on Scoop.it#LearningCommons

100 Search Engines For Academic Research (RT @TassoneNidhi: 100 Search Engines For Academic Research #edteche #edtech #edchat…100 time-saving search engines. Be prepared to spend some serious quality time here!

See on www.teachthought.com

For more Info2Go, follow me on Twitter, @Coolwired. Thnx for visiting!                                                                                                                                             

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See on Scoop.it#LearningCommons

Keynote Recordings (keynote descriptions here)
Be sure to visit this free online Global Education Conference, from leading educational thinkers/teachers.

See on www.globaleducationconference.com

                                                                                                                                                                                                                                                                           I invite you to follow me for more Info2Go, @Coolwired.

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See on Scoop.itSocial Media: Changing Our World of Education

The 101 best web 2.0 tools for teachers based on functionality, application, ease of use and compatibility with educational technology.

See on www.goedonline.com

@Coolwired, for more Info2go! Thnx for visiting!

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Via Scoop.itSocial Media: Changing Our World of Education

A couple of years ago, Jay Baer wrote a great blog post called ‘The 39 social media tools I’ll use today‘ which was an all-in-one toolkit for social media…”


Adam Vincenzini revisits this article, with great new insights, here: Via thenextweb.com




Follow me on Twitter @Coolwired, for more important Info2Go.


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Here is a Guest Post from Brittany Lyons!

She writes about  the PBS Kids Augmented Reality App here:


           The concept of augmented reality has begun to appear in both computer and mobile apps. The 2011 Horizon Report by New Media Consortium and EDUCASE recently defined this technology nicely, claiming “Augmented reality refers to the layering of information over a view or representation of the normal world, offering users the ability to access place-based information in ways that are compellingly intuitive.” While this technology is exciting in many arenas, it has particular application in the field of education.

            PBS Kids has been an early adopter of augmented reality. On November 14, 2011 PBS Kids announced the launch of its first educational augmented reality app for iPhone and iPod Touch. The press release explained, “Lunch Rush opens a new world of learning by teaching kids ages six to eight math skills, like addition and subtraction, while blending the virtual and real world into a truly engaging experience.”

          Augmented reality brings a significant potential to supplement information delivered via computers, mobile devices, video and even the printed book.”

          The launch of such an app presents a number of exciting opportunities to the field of education. According to the aforementioned 2011 Horizon Report, “Augmented reality brings a significant potential to supplement information delivered via computers, mobile devices, video and even the printed book.”The Lunch Rush app realizes some of this potential in a fun world inhabited by Ruff Ruffman, the star of the hit PBS Kids show “Fetch!”The Lunch Rush app realizes some of this potential in a fun world inhabited by Ruff Ruffman, the star of the hit PBS Kids show “Fetch!”

          In the game the loquacious and witty canine is tasked with collecting the lunch orders for his studio crew. The challenging part is keeping track of all the sushi. Players use augmented reality markers (printed handouts) that direct activity within the app. Lunch Rush also utilizes 3-D images to underscore early algebraic concepts. This helps the players connect between real objects and their corresponding numeric symbols.

          “FETCH! Lunch Rush” is part of a larger suite of applications available at PBS Kids Lab that reinforce educational concepts. While the “Fetch!” group of apps offers six to eight year olds training in such skills as spatial sense, measurement, addition and subtraction; other apps on the site target preschoolers and strengthen their skills in letters, words and numbers.

          PBS Kids is not alone in recognizing the educational potential of this technology. For instance, technology journalist Audrey Watters maintains the site Hack Education, which features links to some compelling augmented reality apps. One app named LookBackMaps uses a mobile’s GPS to link to historic photos of the user’s geolocation so they can see what the area looked like in the past.

           Additionally, a number of research projects have been exploring the capabilities of augmented reality. Harvard Graduate School of Education researchers joined with others a few years ago in the Handheld Augmented Reality Project to develop a game to teach math and science to middle school students. The game uses GPS to correlate the students’ real location to their virtual game location.

          Ultimately, the payoff for augmented reality apps in education will be profound. The overlay of data on the real world  will allow students to discover connections between their lives and education through a contextual layer. This technology can blur the borders between formal and informal learning contributing to an education that transcends institutions. As a result, games and apps using augmented reality hold great promise in academic endeavors.

           Augmented reality is a development about to burst onto the main stream of computing. Its uses in practical applications are limited only by the imaginations of clever developers.

Continued development such as that accomplished by PBS Kids bodes well for the expansion of augmented reality in higher education and learning in the coming years.


Thank you, Brittany,  for this informative article about augmented reality!

We are truly living in changing times of education-evolution, or should I say education-revolution?


Bio: Brittany Lyons aspires to a life in teaching, but decided to take some time off from getting her PhD online to help people learn to navigate the academic lifestyle. She currently lives in Spokane, Washington, where she spends her time reading science fiction and walking her dog.



To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA.
Johnson, L., Smith, R., Willis, H., Levine, A., and Haywood, K., (2011). The 2011 Horizon Report.
Austin, Texas: The New Media Consortium


@Coolwired, for more Info2go. Thanks for visiting!

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