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Posts Tagged ‘2011’

Here is a Guest Post from Brittany Lyons!

She writes about  the PBS Kids Augmented Reality App here:

 

           The concept of augmented reality has begun to appear in both computer and mobile apps. The 2011 Horizon Report by New Media Consortium and EDUCASE recently defined this technology nicely, claiming “Augmented reality refers to the layering of information over a view or representation of the normal world, offering users the ability to access place-based information in ways that are compellingly intuitive.” While this technology is exciting in many arenas, it has particular application in the field of education.

            PBS Kids has been an early adopter of augmented reality. On November 14, 2011 PBS Kids announced the launch of its first educational augmented reality app for iPhone and iPod Touch. The press release explained, “Lunch Rush opens a new world of learning by teaching kids ages six to eight math skills, like addition and subtraction, while blending the virtual and real world into a truly engaging experience.”

          Augmented reality brings a significant potential to supplement information delivered via computers, mobile devices, video and even the printed book.”

          The launch of such an app presents a number of exciting opportunities to the field of education. According to the aforementioned 2011 Horizon Report, “Augmented reality brings a significant potential to supplement information delivered via computers, mobile devices, video and even the printed book.”The Lunch Rush app realizes some of this potential in a fun world inhabited by Ruff Ruffman, the star of the hit PBS Kids show “Fetch!”The Lunch Rush app realizes some of this potential in a fun world inhabited by Ruff Ruffman, the star of the hit PBS Kids show “Fetch!”

          In the game the loquacious and witty canine is tasked with collecting the lunch orders for his studio crew. The challenging part is keeping track of all the sushi. Players use augmented reality markers (printed handouts) that direct activity within the app. Lunch Rush also utilizes 3-D images to underscore early algebraic concepts. This helps the players connect between real objects and their corresponding numeric symbols.

          “FETCH! Lunch Rush” is part of a larger suite of applications available at PBS Kids Lab that reinforce educational concepts. While the “Fetch!” group of apps offers six to eight year olds training in such skills as spatial sense, measurement, addition and subtraction; other apps on the site target preschoolers and strengthen their skills in letters, words and numbers.

          PBS Kids is not alone in recognizing the educational potential of this technology. For instance, technology journalist Audrey Watters maintains the site Hack Education, which features links to some compelling augmented reality apps. One app named LookBackMaps uses a mobile’s GPS to link to historic photos of the user’s geolocation so they can see what the area looked like in the past.

           Additionally, a number of research projects have been exploring the capabilities of augmented reality. Harvard Graduate School of Education researchers joined with others a few years ago in the Handheld Augmented Reality Project to develop a game to teach math and science to middle school students. The game uses GPS to correlate the students’ real location to their virtual game location.

          Ultimately, the payoff for augmented reality apps in education will be profound. The overlay of data on the real world  will allow students to discover connections between their lives and education through a contextual layer. This technology can blur the borders between formal and informal learning contributing to an education that transcends institutions. As a result, games and apps using augmented reality hold great promise in academic endeavors.

           Augmented reality is a development about to burst onto the main stream of computing. Its uses in practical applications are limited only by the imaginations of clever developers.

Continued development such as that accomplished by PBS Kids bodes well for the expansion of augmented reality in higher education and learning in the coming years.

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Thank you, Brittany,  for this informative article about augmented reality!

We are truly living in changing times of education-evolution, or should I say education-revolution?

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Bio: Brittany Lyons aspires to a life in teaching, but decided to take some time off from getting her PhD online to help people learn to navigate the academic lifestyle. She currently lives in Spokane, Washington, where she spends her time reading science fiction and walking her dog.

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Credits:

To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA.
Citation:
Johnson, L., Smith, R., Willis, H., Levine, A., and Haywood, K., (2011). The 2011 Horizon Report.
Austin, Texas: The New Media Consortium

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@Coolwired, for more Info2go. Thanks for visiting!

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BYOD

  How do educators manage a BYOD world?

Whoah!! What is BYOD?

Bring your own device!

How do educators manage a BYOD world? Read this interesting article from :

Dr. Jason Ohler, author of Digital Community, Digital Citizen.

He discusses the  increasing use of technology at work, school, and play. I find that his comments are timely, and accurate , as well as thought-provoking.

      He addresses the following issues:

  • cyber safety
  • on-task learning
  • cost of the “digital divide”
  • lack of individual devices, owned by students
  • teaching procedures: On/Off use

     Classroom teachers already face this reality, on a daily basis, in many high schools, colleges, and universities. Technology can be wonderful, when used wisely, in the hands of a skilled teacher. Welcome to the future!     🙂

Credit: Elemenous.    Thnx for the link!

http://newmedialiteracies.org/blog/2011/08/branding-byod-onoff.php

@ Coolwired, for more important Info2go!  Thnx for visiting.

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Via Scoop.itSocial Media: Changing Our World of Education

“This is just too cool to spoil with a long critical analysis. I came across this video and the corresponding brief project description while doing research on GameDesk (a SoCal-based research nonpr… “Here is an original, game-based approach to anger management, which is sure to please young and not-so-young adults, alike! We could use more games like this one. 🙂
Via jackcwest.wordpress.com

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Via Scoop.itSocial Media: Changing Our World of Education

A growing body of research indicates that blended-learning programs, which combine multiple modes of instruction, are most effective – and the proliferation of ever-advancing technologies adds greater depth to the equation.
Via educationviews.org

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Via Scoop.itSocial Media: Changing Our World of Education


The Ottawa Catholic School Board is transitioning its 81 school libraries to the new Learning Commons as part of its strategy to become a 21st Century Teaching / Learning District.  Come, see for yourself, what we are doing! Feel free to comment. Thank you!

Via tdottawa.blogspot.com

Credits:

  • Tom D’Amico, Superintendent, Ottawa Catholic School Board
  • Catherine Harrington-Veryard, Teacher-Librarian, Ottawa Catholic School Board.
For more timely Info2go, follow me @ Coolwired, on Twitter. Thanks for visiting!

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Via Scoop.itSocial Media: Changing Our World of Education

The affordances of modern communications technologies have brought about a transformation that is readily apparent in day-to-day life across the developed world. They have taken us from the industrial revolution to the …This thought-provoking article is well-explained , and sources are quoted. See if you agree with the author.
Via www.articles-digest.com

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Via Scoop.itSocial Media: Changing Our World of Education

If you think back to when you learned history at school you are likely to think of tattered textbooks and dull blackboard presentations from your teacher. Wow! Things have changed since then! Are you looking for Christmas-themed lesson? If so, check out the link to  “A Christmas Carol” Lesson.
Via www.brighthub.com

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                      @Coolwired.

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